Distrikt · District
Games
Arcade games for the browser, many steered by tilting your phone, some running on WebGPU
Order
CareenMatch three where tilting the phone sets which way the tiles fall, drawn as WebGPU gems
LemmingsLemmings in WebGPU compute: one small kernel per lemming state, and 10,000 lemmings at once
Tilt InvadersSpace Invaders steered by tilting your phone: divers, motherships, a march on the beat
Prism BreakBrick breaker steered by tilting your phone: glass bricks shatter in WebGPU light, upgrades, a synth score
Asteroids 3DFirst-person Asteroids in WebGPU: tilt to steer, tap to fire, slide to thrust or brake
gPu(doom)The Doom engine as WebGPU compute shaders: BSP rendering and the game tic run on the GPU
Lantern EelSnake in the deep sea, steered by tilting your phone; the light fades the deeper you dive
ScoopMinesweeper with dog poop: sweep the lawn, bag the heaps, try not to step in one
SoundingMinesweeper on a WebGPU sea floor: sonar pings, glowing beacons, a chain reaction on a miss
Tilt ChompPac-Man-style maze chase steered by tilting your phone, drawn in WebGPU with synth sound
PlumbFalling blocks steered by tilting your phone, over WebGPU dust that pools under real gravity
Ball MazeTilt your phone to roll a steel ball through endless generated mazes and around holes
BlasterSpace shooter against descending saucers, with sound effects synthesized in Web Audio
AsteroidsAsteroids with keyboard, touch or tilt steering, levels and lives, written in Preact
Readmes
README files on GitHub, for the tools that have one.